However, the graphics are state-of-the art, making it very exciting to watch the intricate details of land or sea battles. Unfortunately, warfare requires little strategy. Ramirez and his Pirates take refuge in expertly concealed hideouts, and due to their aggressive nature they take rich rewards from raids, therefore they can offer you all colonial goods.Īnno 1701 is almost entirely focused on trade and economics, leaving little left over for war tactics. The Iroquois trade furs, and purchase tobacco products and weapons. Tetonka and his Iroquois are situated in a dense forest on one of the smaller islands in the northern zone of the island world. Their Indian Ivory is a desirable colonial good. They trade the colonial goods Talismans, and purchase cloth and horses.Īmin Sahir and his Indians have a small settlement on one of the small islands in the southern end of the island world.
Poxacoatl and his Aztecs live on medium islands in the southern zone, are few in number and believe in the infinite power of the gods. They trade the colonial good Jade, and purchase food. Liang Wu and his Chinese are found on small islands in the north of the island world. Players can trade with other opponents settling under the Queen's name, or with foreign cultures. It is crucial for a player to develop quickly, as not much profit is attained until reaching the merchant stage. They begin upgrading (provided they have sufficient goods), paying more taxes, but also requiring more goods, such as tobacco products, perfume, lamp oil, and much more. As a player develops his empire, so does his population. They pay little amounts of taxes, and require only food. At the start of the game, all of a player's citizens are pioneers. The game is divided into five social stages: Pioneer, Settler, Citizen, Merchant, and Aristocrat. As the player progresses through the game, players have access to lodge activities and troops which allow them to invade and ultimately to defeat other players.
While the player expands, other computer controlled rivals are expanding and strengthening. The more skilled a player is at maintaining a balanced economy the more successful their settlement will be.Īs with other Anno games, the player starts as an unarmed country which has to colonize and expand in the game world. forever.Anno 1701, like the other three Anno games, is a game based mainly on the economics of the settlement created by the player. The player is engaged in creating, expanding and maintaining a flourishing metropolis, while communicating with other players or interacting with other parties via trade or diplomacy.īecome a rich merchant, virtuoso builder or experienced strategist – the open structure of ANNO will reward any individual approach! The fascinating vibrancy of the self-built world, the ever present interaction with the player and an enthralling atmosphere offering excitement and fun will grip everyone who ever played ANNO 1701 A.D. The third part of the unique combination of different genres creates a real-time building game and is also set in 16th and 17th century, the era of discoveries and maritime trade.įor the first time, players of all experience levels were included in the development and could help significantly to make the unique gaming experience now even more accessible.
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ANNO 1701 is the most elaborate and expensive game production in the German speaking region and the sequel to the most successful, multi-million selling game series of all times.